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This is a free ebook of Java Black Book by Steven Holzner which is must read book for software engineers to learn the concepts of java programming. This revised edition of the top selling Java book by Paraglyph Press has been updated to reflect changes available in the latest version of Java including drag and drop, security enhancements, the new applet deployment enhancements, and the new Java Naming and Directory Interface. This in-depth guide also includes new features such as the new Java sound API and its use in both applications and applets, plus expanded coverage of Java´s JDBC data access capabilities. This book is a great reference tool-jam-packed with easily accessible information. It provides programming tips on a variety of topics including variables, arrays, and operators; conditionals and loops; object-oriented programming; inheritance and inner classes; and packages and interfaces. Also includes Swing user interface coverage updated to reflect new classes and enhancements as well as labels, buttons, choosers, lists, combo boxes, progress bars, sliders, pluggable look and feel, and much more.


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This is a free ebook of OpenGL SuperBible by Richard S. Wright which is must read book for software engineers. It gives the basics of operating systems for Computer Scientists, Programmers. Celebrating its 20th anniversary, Silberschatz: Operating Systems Concepts, Sixth Edition, continues to provide a solid theoretical foundation for understanding operating systems. The Sixth Edition offers improved conceptual coverage and added content to bridge the gap between concepts and actual implementations. Threads has been added to this latest edition and includes coverage of Pthreads and Java threads. All code examples have been rewritten and are now in C. Increased coverage of small footprint operating systems such as PalmOS and real-time operating system, as well as a new chapter on Windows 2000, have been added.
Market: Computer Scientists; Programmers. The problems faced by designers of system software for electronic computers, and strategies that have been developed over the past 20 years to address (and, in some cases, solve) them. Problems of CPU scheduling, memory allocation, paging, processes and threads, storage management, distributed processes and storage mechanisms, and security are all discussed thoroughly and with many authoritative references.


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This is a free ebook of OpenGL SuperBible by Richard S. Wright which is must read book for software engineers it gives introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. OpenGL SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems

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